JYFA 7v7 Game Rules

Official 7v7 rules for coaches, players, parents, and officials in a Team Sideline-friendly format.

Starting Spot

Each possession begins at the 40-yard line, with the offense choosing the hash.

QB Clock

The quarterback has 4.0 seconds to release the ball.

Inside the 10

Once inside the 10-yard line, the offense gets 3 downs to score.

Core Format

No running. No blocking. Fast-paced passing game.

Field Information & Game Setup

Starting field position, first down markers, tackle box definition, and sideline staffing requirements.

Field Position

  • Offense starts each possession on the 40-yard line.
  • Offense may choose either hash.
  • First downs are awarded at the 25-yard line and 10-yard line.
  • Inside the 10-yard line, the offense has 3 downs to score.

Game Setup

  • The tackle box is defined as 2 yards on each side of the QB tee, referee discretion.
  • Official score is kept by the referee.
  • Score is reported to the head coach in Team Sideline.

Team Responsibilities

  • Each team must have a scorekeeper/timekeeper.
  • Each team must provide a field monitor.

Game Clock & Possession Rules

Timing, halftime, timeouts, and opening possession rules.

Clock Rules

  • Games are played with a 22-minute running clock for two halves.
  • 8-minute halftime.
  • Each team receives 1 timeout.

No Untimed Downs Except

  • Extra point attempt after a touchdown scored with time expired.
  • Following a defensive penalty.

Possession Rules

  • Coin flip determines first possession.
  • Offense has 3 downs to gain a first down.
Sideline reminder: Have a scorekeeper, timekeeper, and field monitor ready before kickoff to keep games moving.

Player Down Rules

How players are ruled down and safety restrictions.

Down by Touch

  • A player is ruled down when touched with one hand between the neck and ankles.

Safety Rule

  • No diving at any time.
Important: Diving at the legs is unnecessary roughness and may result in penalty and ejection.

Offensive Rules

Quarterback timing, on-field coach rules, center rules, running restrictions, substitutions, and ball handling.

Quarterback Process

  • QB has 4.0 seconds to release the ball.
  • Officials use a chop count or stopwatch.
  • The 4th chop = whistle.
  • Clock begins on the snap.
  • Failure to throw in time is a loss of down and treated as a sack.
  • Passes may be thrown behind the line, but the receiver must advance beyond the line of scrimmage or the play is treated as a sack.

On-Field Coach

  • One offensive coach may be on the field 10 yards behind the play.
  • Coach must remain silent and stationary from snap to end of play.
  • 1st violation: Warning.
  • 2nd violation: Delay of game — loss of down for offense or 15 yards for defense.

Center Requirements

  • Teams may snap via center or QB tee.
  • If using a center, the center is ineligible.
  • The center must take a knee immediately after the snap.

Running & Blocking

  • Offense may NOT run the ball on any down.
  • QB may NOT run.
  • Second player to touch the ball may not throw or lateral.
  • NO BLOCKING.
  • Blocking penalty is 5 yards + loss of down.

Fumbles & Ball Return

  • Any fumble, including a shotgun snap, is a dead ball at the spot.
  • Fumble results in loss of down unless otherwise specified.
  • Offense must retrieve and return the ball quickly.
  • Delay may result in Delay of Game and loss of down.
  • Teams have 25 seconds to get the play off.

Formations & Substitutions

  • Must use legal formations.
  • Receivers must align outside the tackle box.
  • Players must sub in from behind the offense.
  • Deceptive substitutions result in penalty + loss of down.

Extra Point Options

  • 1 point: automatic from the 5-yard line.
  • 2 points: attempt from the 10-yard line.
  • Offense may choose hash or middle.
  • Coach must declare immediately.

Defensive Penalties

Standard defensive fouls, PI enforcement, contact responsibility, and special enforcement rules.

Standard Defensive Penalties

  • Offsides= 5 yards
  • Defensive PI= NFHS rules, 15 yards
  • Holding= 10 yards

Coach Restriction

  • No defensive coaches are allowed on the field at any time.

Pass Interference

  • PI in the end zone is half the distance to the goal.
  • PI on extra point moves the ball half the distance.
  • The point value remains the same.

Dead Ball Enforcement

  • After a change of possession or touchdown, defensive dead ball fouls cause loss of down when offense starts.
  • Otherwise: 15 yards or half the distance+ automatic first down.

Contact Responsibility

  • Defense must avoid contact with stationary offensive players.
  • The game cannot end on a defensive penalty. Offense receives an additional play.

Unnecessary Roughness & Punting

  • Unnecessary roughness= 15 yards + automatic first down.
  • Player may be ejected.
  • Diving at legs = unnecessary roughness.
  • Punting the ball = personal foul.
  • If change of possession occurred, offense starts at the 40 with loss of down.

Scoring

Point values used during regulation play.

Scoring Play Points Notes
Touchdown 6 Standard touchdown
PAT from 5 1 Automatic
PAT from 10 2 Live offensive attempt
Interception 1 Defensive scoring play
Defensive stop 0 No points awarded for standard stops

Overtime Rules

Used in playoffs and championship games only.

Overtime Start

  • Tie games proceed to OT.
  • Official chooses the team to call the coin toss.
  • Winner chooses offense or defense.

OT Format

  • Ball placed at the 10-yard line.
  • Each team receives two plays to score.
  • Only offensive scoring counts.

Later OTs

  • After the 1st OT, all teams must go for 2.
  • 2nd OT: possession flips.
  • 3rd OT and beyond: one play from the 5 for 1 point or 10 for 2 points until a winner emerges.

OT Penalties

  • All regulation penalties apply in overtime.

Fighting, Conduct & Celebration Policy

Zero-tolerance conduct rules for fighting, taunting, and unsportsmanlike behavior.

Fighting Policy

  • Fighting results in immediate ejection and removal from the event.
  • Throwing a punch = automatic game ejection.
  • Punched but no swing back = sit one series.
  • Swing back = ejected from the game.

Team Responsibility

  • Teams are responsible for their coaches, players, and fans.

Celebration Rules

  • Celebrations are allowed.
  • Taunting is not tolerated.
  • Crossing the opponent’s hash during celebration = taunting penalty.

Special Celebration Penalties

  • Punting the ball = 2 points to opponent+ ball at the 25-yard line.
  • Player may be ejected.
  • Belt-to-Ass taunting= team forfeit.
Zero tolerance means zero tolerance. This section should remain prominent for sportsmanship and safety.

Team Formation

Spring team groupings by grade level.

Division Notes
3rd / 4th Spring Smaller groups
5th / 6th Spring Standard grouping
7th Spring More established teams at this age
8th Spring Upper age division

Equipment Requirements

Required safety gear, recommended protection, and approved football sizes.

Mandatory Equipment

  • Mouthguards are required.

Recommended Equipment

  • Soft-shell headgear is optional but recommended.

Ball Sizes

  • 3rd-4th: K2 / PeeWee
  • 5th-6th: TDJ / Junior
  • 7th-8th: TDY / Youth
Game-day checklist: Mouthguards ready, correct ball size available, scorekeeper/timekeeper assigned, and field monitor assigned before kickoff.
JYFA 7v7 Rules • Team Sideline Friendly HTML